Thursday, 23 February 2012

Rough Prototyping

I did some paper mock-ups utilizing gold as well as red to draw attention, and embellished the front and back with my icon.  Some user-testing input was that the "M" was too big, the QR code should be on the front as well as the back, and that maybe something over the plastic, like a sticker, or something sealing the games would be valuable.





I went on to print this design for purposes of final prototyping. It used the red to indicate the warning and the gold to draw attention across all platforms. I did find a way to sneak a gold M onto the spine without interfering with the title and developer information. I also removed the gold stripe from the front and used it as a sticker over the cellophane instead.

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